The concise description of algorithms contains hyperlinks to further information (author, algorithms details, BIB entry, WWW external page).
The algorithm features are: f1 = classification (supervised segmentation), f2 = hiearchy result (manual selection), f3 = known number of regions, f4 = [reserved].
xaos's GMRF+EM version 2.0 

f1: 0 f2: 0 f3: 0 f4: 0 
Gaussian Markov random field model An efficient and robust type of unsupervised multispectral texture segmentation method is presented. Single decorrelated monospectral texture factors are assumed to be represented by a set of local Gaussian Markov random field (GMRF) models evaluated for each pixel centered image window and for each spectral band. The segmentation algorithm based on the underlying Gaussian mixture (GM) model operates in the decorrelated GMRF parametric space. The algorithm starts with an oversegmented initial estimation which is adaptively modified until the optimal number of homogeneous texture segments is reached. 
xaos's AR3D+EM version 1.0 

f1: 0 f2: 0 f3: 0 f4: 0 
3D autoregressive random field model A new unsupervised multispectral texture segmentation method with unknown number of classes is presented. Multispectral texture mosaics are locally represented by four causal multispectral random field models recursively evaluated for each pixel. The segmentation algorithm is based on the underlying Gaussian mixture model and starts with an over segmented initial estimation which is adaptively modified until the optimal number of homogeneous texture segments is reached. The performance of the presented method is extensively tested on the Prague segmentation benchmark using the commonest segmentation criteria and compares favourably with several alternative texture segmentation methods. 
test's Blobworld 

f1: 0 f2: 0 f3: 0 f4: 0 
Blobworld: A System for Regionbased Image Indexing and Retrieval Blobworld is a system for contentbased image retrieval. By automatically segmenting each image into regions which roughly correspond to objects or parts of objects, we allow users to query for photographs based on the objects they contain. 
test's EDISON version 1.1 

f1: 0 f2: 0 f3: 0 f4: 0 
Edge Detection and Image SegmentatiON (EDISON) System This system is a lowlevel feature extraction tool that integrates confidence based edge detection and mean shift based image segmentation. It was developed by the Robust Image Understanding Laboratory at Rutgers University. 
test's JSEG 

f1: 0 f2: 0 f3: 0 f4: 0 
Unsupervised Segmentation of ColorTexture Regions in Images and Video A method for unsupervised segmentation of colortexture regions in images and video is presented. This method, which we refer to as JSEG, consists of two independent steps: color quantization and spatial segmentation. In the first step, colors in the image are quantized to several representative classes that can be used to differentiate regions in the image. The image pixels are then replaced by their corresponding color class labels, thus forming a classmap of the image. The focus of this work is on spatial segmentation, where a criterion for ?good? segmentation using the classmap is proposed. Applying the criterion to local windows in the classmap results in the Jimage, in which high and low values correspond to possible boundaries and interiors of colortexture regions. A region growing method is then used to segment the image based on the multiscale Jimages. A similar approach is applied to video sequences. An additional region tracking scheme is embedded into the region growing process to achieve consistent segmentation and tracking results, even for scenes with nonrigid object motion. Experiments show the robustness of the JSEG algorithm on real images and video. 
scarpa's TFR 

f1: 0 f2: 1 f3: 0 f4: 0 
Texture Fragmentation and Reconstruction The Texture Fragmentation and Reconstruction (TFR) segmentation algorithm is based on a texture modeling particularly suited for segmentation in an unsupervised framework. A texture is regarded for each fixed spatial direction as a finitestate Markov chain where the states of the process are quantized colors. On the basis of this modeling, a simple segmentation algorithm is derived that precesses independently color and spatial information, by first performing a colorbased clustering, which provides the quantized colors, and then by means of a further spatialbased clustering, which separates regions according to their transition probability profile. Finally, a region merging algorithm allows to recover the different textures, that is to recompose their internal Markov chains. 
scarpa's TFR/KLD 

f1: 0 f2: 1 f3: 0 f4: 0 
A Hierarchical FiniteState Model for Texture Segmentation It is an improved version of the TFR algorithm where the region gain has been changed by introducing a KullbackLeibler Divergence (KLD) term modeling the region similarity in terms of spatial location. 
xaos's AR3D+EM multi version 1.0 

f1: 0 f2: 0 f3: 0 f4: 0 
Multi 3D autoregressive random field model A novel unsupervised multispectral multiplesegmenter texture segmentation method with unknown number of classes is presented. The unsupervised segmenter is based on a combination of several unsupervised segmentation results, each in different resolution, using the sum rule. Multispectral texture mosaics are locally represented by four causal multispectral random field models recursively evaluated for each pixel. The singleresolution segmentation part of the algorithm is based on the underlying Gaussian mixture model and starts with an over segmented initial estimation which is adaptively modified until the optimal number of homogeneous texture segments is reached. The performance of the presented method is extensively tested on the Prague segmentation benchmark using the commonest segmentation criteria and compares favourably with several alternative texture segmentation methods. 
test's EGBIS 

f1: 0 f2: 0 f3: 0 f4: 0 
Efficient GraphBased Image Segmentation We define a predicate for measuring the evidence for a boundary between two regions using a graphbased representation of the image. We then develop an efficient segmentation algorithm based on this predicate, and show that although this algorithm makes greedy decisions it produces segmentations that satisfy global properties. We apply the algorithm to image segmentation using two different kinds of local neighborhoods in constructing the graph, and illustrate the results with both real and synthetic images. The algorithm runs in time nearly linear in the number of graph edges and is also fast in practice. An important characteristic of the method is its ability to preserve detail in lowvariability image regions while ignoring detail in highvariability regions. 
felipecalderero's GSRM sup. version BHAT/KL areaweighted/unweighted 

f1: 0 f2: 0 f3: 1 f4: 0 
General statistical region merging  supervised  10 bins General region merging technique based on a sizeweighted/unweighted direct statistical measure of the empirical distributions of the regions, using the KullbackLeibler divergence/Bhattacharyya coefficient. This version is supervised, meaning that the number of regions for the evaluated partitions was manually set to the number of regions in the ground truth partitions. In this implementation, empirical distributions were quantized to 10 bins. 
felipecalderero's GSRM unsup. version BHAT/KL areaweighted/unweighted 

f1: 0 f2: 0 f3: 0 f4: 0 
General statistical region merging  unsupervised  10 bins General region merging technique based on a sizeweighted/sizeunweighted direct statistical measure of the empirical distributions of the regions, using the KullbackLeibler divergence/Bhattacharyya coefficient. This version is UNSUPERVISED, meaning that the number of regions is automatically selected using a significance index. In this implementation, empirical distributions were quantized to 10 bins. 
test's SWA version def_par 

f1: 0 f2: 1 f3: 0 f4: 0 
SWA algorithm SWA algorithm segmentation by weighted aggregation, is derived from algebraic multigrid solvers for physical systems, and consists of finetocoarse pixel aggregation. Aggregates of various sizes, which may or may not overlap, are revealed as salient, without predetermining their number or scale. 
test's HGS version E/W/C 

f1: 0 f2: 0 f3: 0 f4: 0 
HGS algorithm The HGS unsupervised segmenter is based on the integration of the Gabor filters with the measurement of color. Single versions of the method differ in their photometric invariance power (HGSE no invariance, HGSW low, HGSC full invariance). The spatial frequency is measured by sampling the incoming image with a shifted Gaussian in the spatial frequency domain, and the color is measured by sampling the signal with Gaussian in wavelength domain. The method implies that the colortexture is measured in the wavelengthFourier domain. The measurement filter in this domain boils down to a 3D Gaussian, representing a GaborGaussian in the spatialcolor domain. 
xaos's MW3AR 

f1: 0 f2: 0 f3: 0 f4: 0 
Hierarchy 3D autoregressive random field model An unsupervised multispectral, multiresolution, multiplesegmenter for textured images with unknown number of classes is presented. The segmenter is based on a weighted combination of several unsupervised segmentation results, each in different resolution, using the modified sum rule. Multispectral textured image mosaics are locally represented by four causal directional multispectral random field models recursively evaluated for each pixel. The singleresolution segmentation part of the algorithm is based on the underlying Gaussian mixture model and starts with an over segmented initial estimation which is adaptively modified until the optimal number of homogeneous texture segments is reached. 
sylvia's TEXROISEG version 1.0 

f1: 0 f2: 0 f3: 0 f4: 0 
Texture ROISegmentation Defaut Parametrization [1] Donoser, M. and Bischof, H. (2008). Using Covariance Matrices for Unsupervised Texture Segmentation. In Proceedings of International Conference on Pattern Recognition (ICPR) , Tampa, USA. [2] Donoser, M. and Bischof, H. (2007). ROISEG: Unsupervised color segmentation by combining differently focused sub results. In Proceedings of Conference on Computer Vision and Pattern Recognition (CVPR), Minneapolis, USA. Implementation by Sylwia Steginska 
xaos's AR3D+EM ii 

f1: 0 f2: 0 f3: 0 f4: 0 
Illumination Invariant Unsupervised Segmenter A novel illumination invariant unsupervised multispectral texture segmentation method with unknown number of classes is presented. Multispectral texture mosaics are locally represented by illumination invariants derived from four directional causal multispectral Markovian models recursively evaluated for each pixel. Resulted parametric space is segmented using a Gaussian mixture model based unsupervised segmenter. The segmentation algorithm starts with an over segmented initial estimation which is adaptively modified until the optimal number of homogeneous texture segments is reached. The performance of the presented method is extensively tested on the large illumination invariant benchmark from the Prague Segmentation Benchmark using 21 segmentation criteria and compares favourably with an alternative segmentation method. 
sv.pons's acmulti version 1.0 

f1: 0 f2: 0 f3: 1 f4: 0 
Active contour based multiclass texture image segmentation algorithm 
jlgil's TxacM version vers 2 

f1: 0 f2: 0 f3: 1 f4: 0 
Active Contour Algorithm for Texture Segmentation TxacM is an algorithm for unsupervised texture segmentation based on the active contour without edges model with level set representation and a connected component filtering strategy to noise reduce inside each functional minimization step. A set of texture features calculated using several texture models: first order statistic model, cooccurrence matrix model, run length matrix model, Gabor's descriptors (1D and 2D) and moment's descriptors are incorporated discreetly in a vector of valued images at the input of the algorithm. See reference [1] for details. The prefix "Tx" makes reference to "Tx Estudio", a system oriented to textured image segmentation making use of the paradigms: tone, texture and/or tone+texture. Several nonsupervised image segmentation algorithms are implemented into the system: TxacM, TxacB, TxkMeans, TxfuzzykMeans,TxMeanShift, TxART2, TxfuzzyART and TxSOM. [1] VegaPons, S.; GilRodríguez, J.L and VeraPérez, O.L. (2008). "Active contour algorithm for texture segmentation using a texture feature set". In 19th International Conference on Pattern Recognition. ICPR2008. IEEE Computer Society. TuBCT8.32, (14), 2008. ISSN: 10514651, ISBN: 9781424421749. DOI:10.1109/ICPR.2008.4761583 
scarpa's RTFR/M version 1 

f1: 0 f2: 1 f3: 0 f4: 0 
Recursive TFR (with manual selection) The Texture Fragmentation and Reconstruction (TFR) algorithm, recently proposed for the segmentation of textured images, has been applied with promising results to highresolution remotesensing images. The algorithm provides a sequence of nested segmentation maps which allow the analysis at various scales of observation. However, the performance which is very good at large scales, with complex semantic areas retrieved with remarkable accuracy, becomes less satisfactory at finer scales. By using the TFR in a recursive fashion, segmenting the image in just two regions, initially, with each region further segmented only if relevant subregions emerge, we get the Recursive TFR (RTFR). RTFR allows one to better adapt to local statistics and to extract significant textures also at finer scales. In this version the best segmentation scale is manually selected. 
chaththa85's ImprvGMRF version 2 

f1: 0 f2: 0 f3: 1 f4: 0 
Gaussian Markov random field based improved texture descriptor for image segmentation An improved semi parametric method of texture feature formulation using GMRFs. Texture descriptor based on Gaussian Markov random fields (GMRFs). A spatially localized parameter estimation technique using local linear regression is performed and the distributions of local parameter estimates are constructed to formulate the texture features. The inconsistencies arising in localized parameter estimation are addressed by applying generalized inverse, regularization and an estimation window size selection criterion. The texture descriptors are named as local parameter histograms (LPHs) and are used in texture segmentation with the kmeans clustering algorithm. The segmentation results on general texture datasets demonstrate that LPH descriptors significantly improve the performance of classical GMRF features and achieve better results compared to the stateoftheart texture descriptors based on local feature distributions. 
scarpa's RTFR/K version 1 

f1: 0 f2: 0 f3: 1 f4: 0 
RTFR (with known number of classes) The Texture Fragmentation and Reconstruction (TFR) algorithm, recently proposed for the segmentation of textured images, has been applied with promising results to highresolution remotesensing images. The algorithm provides a sequence of nested segmentation maps which allow the analysis at various scales of observation. However, the performance which is very good at large scales, with complex semantic areas retrieved with remarkable accuracy, becomes less satisfactory at finer scales. By using the TFR in a recursive fashion, segmenting the image in just two regions, initially, with each region further segmented only if relevant subregions emerge, we get the Recursive TFR (RTFR). RTFR allows one to better adapt to local statistics and to extract significant textures also at finer scales. In this version the number of classes is known a priory. 
scarpa's TSMRF/M version 1 

f1: 0 f2: 1 f3: 0 f4: 0 
Treestructured Markov Random Field (with manual selection) The TreeStructured Markov Random Field (TSMRF) algorithm is a spectralbased (hence not texturebased) classifier which utilizes MRF prior models to get regularized segmentations. The image is recursively segmented in smaller and smaller regions until a stopping condition, local to each region, is met. Each elementary binary segmentation is obtained as the solution of a MAP estimation problem, with the region prior modeled as an MRF. Since only binary fields are used, and thanks to the tree structure, the algorithm is quite fast, and allows one to address the cluster validation problem in a seamless way. In addition, all field parameters are estimated locally, allowing for some spatial adaptivity. In this version the proper segmentation scale (tree pruning) is left to the user. 
scarpa's TSMRF/K version 1 

f1: 0 f2: 0 f3: 1 f4: 0 
Treestructured Markov Random Field (with known number of classes) The TreeStructured Markov Random Field (TSMRF) algorithm is a spectralbased (hence not texturebased) classifier which utilizes MRF prior models to get regularized segmentations. The image is recursively segmented in smaller and smaller regions until a stopping condition, local to each region, is met. Each elementary binary segmentation is obtained as the solution of a MAP estimation problem, with the region prior modeled as an MRF. Since only binary fields are used, and thanks to the tree structure, the algorithm is quite fast, and allows one to address the cluster validation problem in a seamless way. In addition, all field parameters are estimated locally, allowing for some spatial adaptivity. In this version the number of classes is an input parameter. 
scarpa's DHC/M version 1 

f1: 0 f2: 1 f3: 0 f4: 0 
Dynamic Hierarchical Classifier (with manual selection) Recursive treestructured segmentation is a powerful tool to deal with the nonstationary nature of images. By fitting model parameters to each region/class under analysis one can adapt the segmentation algorithm to the local image statistics, thus improving accuracy. However, a single model/segmenter cannot fit regions with wildly different nature, and one should be allowed to select in a suitable library the tool most suited to the local statistics. The dynamic segmentation/classification algorithm (DHC), uses two segmenters, based on spectral and textural properties, respectively, and a suitable rule for switching model locally. In this version the segmentation is handpicked from the hierarchical segmentation stack. 
scarpa's DHC/K version 1 

f1: 0 f2: 0 f3: 1 f4: 0 
Dynamic Hierarchical Classifier (with known number of classes) Recursive treestructured segmentation is a powerful tool to deal with the nonstationary nature of images. By fitting model parameters to each region/class under analysis one can adapt the segmentation algorithm to the local image statistics, thus improving accuracy. However, a single model/segmenter cannot fit regions with wildly different nature, and one should be allowed to select in a suitable library the tool most suited to the local statistics. The dynamic segmentation/classification algorithm (DHC), uses two segmenters, based on spectral and textural properties, respectively, and a suitable rule for switching model locally. In this version the number of classes is given as input. 
cpanag@csd.uoc.gr's Results_vote_Class_merge 

f1: 0 f2: 0 f3: 0 f4: 0 
Texture Segmentation Based on Voting of Blocks, Bayesian Flooding and Region Merging We propose an unsupervised texture image segmentation framework with unknown number of regions, which involves feature extraction and classification in feature space, followed by flooding and merging in spatial domain. The distribution of the features for the different classes are obtained by a blockwise unsupervised voting framework using the blocks grid graph or its minimum spanning tree and the Mallows distance. The final clustering is obtained by using the kcentroids algorithm. An efficient flooding algorithm is used, namely, Priority MultiClass Flooding Algorithm (PMCFA), that assign pixels to labels using Bayesian dissimilarity criteria. Finally, a region merging method, which incorporates boundary information, is introduced for obtaining the final segmentation map. The proposed scheme is executed for several number of regions, we select the number of regions that minimize a criterion that takes into account the average likelihood per pixel of the classification map and penalizes the complexity of the regions boundaries. Segmentation results on the Prague benchmark data set demonstrate the high performance of the proposed scheme. 
jolen217's deep_brain_model version 1.0 

f1: 0 f2: 0 f3: 0 f4: 0 
Deep Brain Model Deep brain model is an unsupervised segmentation framework with unknown number of classes simulating the deep structure of the primate visual cortex. This model is based on a deep scale space in which a pool of receptive field models in precortical processing and early vision is applied in each scale to produce feature maps. The graphbased image segmentation is then employed to select object boundaries among the edges of superpixels. 
hnizdja2's LevelSet version 1,0 

f1: 0 f2: 0 f3: 0 f4: 0 
MIROZ LevelSetSegmentation School work on FIT ČVUT. Implementation of pattern recognition algorithm based on IEEE article: Level Set Segmentation With Multiple Regions written by Thomas Brox and Joachim Weickert 
perutond's meanshift version 1.0 

f1: 0 f2: 0 f3: 0 f4: 0 
meanshift Image segmentation based on the meanshift algorithm. 
bartejak's Energy Minimization with Label Costs version 1.0 

f1: 0 f2: 0 f3: 0 f4: 0 
Energy Minimization with Label Costs Implementace algoritmu podle článku Fast Approximate Energy Minimization with Label Costs 
xaos's AR3D+EM dyn 

f1: 0 f2: 0 f3: 0 f4: 0 
Unsupervised Dynamic Textures Segmentation An unsupervised dynamic colour texture segmentation method uses unknown and variable number of texture classes. Single regions with dynamic textures can furthermore dynamically change their location as well as their shape. Individual dynamic multispectral texture mosaic frames are locally represented by Markovian features derived from four directional multispectral Markovian models recursively evaluated for each pixel site. Estimated framebased Markovian parametric spaces are segmented using an unsupervised segmenter derived from the Gaussian mixture model data representation which exploits contextual information from previous video frames segmentation history. The segmentation algorithm for every frame starts with an over segmented initial estimation which is adaptively modified until the optimal number of homogeneous texture segments is reached. 
scarpa's eCog 

f1: 0 f2: 1 f3: 0 f4: 0 
eCognition From abstract: The approach [...] aims for an universal highquality solution applicable and adaptable to many problems and data types. As each image analysis problem deals with structures of a certain spatial scale, the average image objects size must be free adaptable to the scale of interest. This is achieved by a general segmentation algorithm based on homogeneity definitions in combination with local and global optimization techniques. A scale parameter is used to control the average image object size. [...] 
scarpa's ENVI 

f1: 0 f2: 1 f3: 0 f4: 0 
ENVI A digital image can be processed by an image processing method that calculates a gradient map for the digital image, calculates a density function for the gradient map, calculates a modified gradient map using the gradient map, the density function and the selected scale level, and segments the modified gradient map. Prior to segmenting the modified gradient map, a subimage of the digital image can be segmented at the selected scale level to determine if the selected scale level will give the desired segmentation. 
sabattom's NCuts version 1.0.0 

f1: 0 f2: 0 f3: 1 f4: 0 
Normalized Cuts Normalized Cuts and Image Segmentation Jianbo Shi and Jitendra Malik, Member, IEEE 
richtto6's Histogram ratio features version 1.0 

f1: 0 f2: 0 f3: 0 f4: 0 
Histogram ratio features for color texture classification Implementation of classification by article Histogram ratio features for color texture classification for MIROZ. 
stameser's Autocorrelation function version 0.9 

f1: 0 f2: 0 f3: 0 f4: 0 
Autocorrelation function Autocorrelation function looks in image as on random field and calculates how it's correlated with itself. More details in book (see link below). Page 196. 
frydatom's OBLRCD version 1 

f1: 0 f2: 0 f3: 1 f4: 0 
Object boundary location by region and contour deformation Object boundary location by region and contour deformation Postprocessing 
nenenevg's LBP version 13 

f1: 0 f2: 0 f3: 0 f4: 0 
Local binary patterns Local binary patterns (LBP) is a type of feature used for classification in computer vision. LBP is the particular case of the Texture Spectrum model proposed in 1990. Local Binary Pattern (LBP) is a simple yet very efficient texture operator which labels the pixels of an image by thresholding the neighborhood of each pixel and considers the result as a binary number. Due to its discriminative power and computational simplicity, LBP texture operator has become a popular approach in various applications. It can be seen as a unifying approach to the traditionally divergent statistical and structural models of texture analysis. 
xiaofang's LocalGlobalGraph version color 

f1: 0 f2: 1 f3: 0 f4: 0 
A Global/Local Affinity Graph for Image Segmentation Construction of a reliable graph capturing perceptual grouping cues of an image is fundamental for graphcut based image segmentation methods. We propose a novel sparse global/local affinity graph over superpixels of an input image to capture both short and long range grouping cues, thereby enabling perceptual grouping laws, e.g., proximity, similarity, continuity, to enter in action through a suitable graph cut algorithm. Moreover, we also evaluate three major visual features, namely color, texture and shape, for their effectiveness in perceptual segmentation and propose a simple graph fusion scheme to implement some recent findings from psychophysics which suggest combining these visual features with different emphases for perceptual grouping. Specifically, an input image is first oversegmented into superpixels at different scales. We postulate a gravitation law based on empirical observations and divide superpixels adaptively into small, medium and large sized sets. Global grouping is achieved using medium sized superpixels through a sparse representation of superpixels' features by solving a `0minimization problem, thereby enabling continuity or propagation of local smoothness over long range connections. Small and large sized superpixels are then used to achieve local smoothness through an adjacent graph in a given feature space, thus implementing perceptual laws, e.g., similarity and proximity. Finally, a bipartite graph is also introduced to enable propagation of grouping cues between superpixels of different scales. 
cbampis's GRPNMF 

f1: 0 f2: 0 f3: 0 f4: 0 
Projective nonnegative matrix factorization for unsupervised graph clustering Unsupervised graph clustering and image segmentation algorithm based on nonnegative matrix factorization. It considers arbitrarily represented visual signals (in 2D or 3D) and uses a graph embedding approach for image or point cloud segmentation. It extends a Projective Nonnegative Matrix Factorization variant to include local spatial relationships over the image graph. By using properly defined region features, this method can be applied for object and image segmentation. 
xaos's MW3AR8^i 

f1: 0 f2: 0 f3: 0 f4: 0 
Unsupervised Surface Reflectance Field MultiSegmenter An unsupervised, illumination invariant, multispectral, multiresolution, multiplesegmenter for textured images with unknown number of classes is presented. The segmenter is based on a weighted combination of several unsupervised segmentation results, each in different resolution, using the modified sum rule. Multispectral textured image mosaics are locally represented by eight causal directional multispectral random field models recursively evaluated for each pixel. The singleresolution segmentation part of the algorithm is based on the underlying Gaussian mixture model and starts with an over segmented initial estimation which is adaptively modified until the optimal number of homogeneous texture segments is reached. The performance of the presented method is extensively tested on the Prague segmentation benchmark using the commonest segmentation criteria and compares favourably with several leading alternative image segmentation methods. 
test's TBES version 1.0 

f1: 0 f2: 0 f3: 0 f4: 0 
Natural Image Segmentation with Adaptive Texture and Boundary Encoding Algorithm for unsupervised segmentation of natural images that harnesses the principle of minimum description length (MDL). The method is based on observations that a homogeneously textured region of a natural image can be well modeled by a Gaussian distribution and the region boundary can be effectively coded by an adaptive chain code. The optimal segmentation of an image is the one that gives the shortest coding length for encoding all textures and boundaries in the image, and is obtained via an agglomerative clustering process applied to a hierarchy of decreasing window sizes. The optimal segmentation also provides an accurate estimate of the overall coding length and hence the true entropy of the image. 
kukacji1's ASATCSI version 1.1 

f1: 1 f2: 0 f3: 1 f4: 0 
A Statistical Approach to Texture Classification from Single Images This algorithm classifies textures based on known database of textures (also generated in this agorithm) using various filters. Basic statistic evaluation is used to determine which texture is examined. Texture should be identified regardless it's rotation and illumination. 
novako20's LBPHF 

f1: 0 f2: 0 f3: 0 f4: 0 
Local Binary Pattern Histogram Fourier Features Paper: Rotation Invariant Image Description with Local Binary Pattern Histogram Fourier Features Authors: Timo Ahonen, Jiri Matas, Chu He, Matti Pietikainen Published: 2009 
mevenkamp's PCAMS 

f1: 0 f2: 0 f3: 0 f4: 0 
Variational MultiPhase Segmentation using HighDimensional Local Features A variational multiphase segmentation framework based on the MumfordShah energy, combined with PCAbased dimension reduction is used to segment color or grayvalue images into regions of different structure identified by highdimensional features, such as local spectral histograms (for Texture) and localized Fourier transforms (for Crystals). 
vandrearczyk's FCNT version s/u 

f1: 1 f2: 0 f3: 1 f4: 0 
Fully Convolutional Network for Texture Versions: supervised / unsupervised 
emkay's A3M version 1.0 

f1: 0 f2: 0 f3: 0 f4: 0 
Modelbased learning of local image features for unsupervised texture segmentation Features that capture well the textural patterns of a certain class of images are crucial for the performance of texture segmentation methods. The manual selection of features or designing new ones can be a tedious task. Therefore, it is desirable to automatically adapt the features to a certain image or class of images. Typically, this requires a large set of training images with similar textures and ground truth segmentation. In this paper, we propose a framework to learn features for texture segmentation when no such training data is available. The cost function for our learning process is constructed to match a commonly used segmentation model, the piecewise constant MumfordShah model. This means that the features are learned such that they provide an approximately piecewise constant feature image with a small jump set. Based on this idea, we develop a twostage algorithm which first learns suitable convolutional features and then performs segmentation. We note that the features can be learned from a small set of images, from a single image, or even from image patches. The proposed method achieves a competitive rank in the Prague texture segmentation benchmark, and it is effective for segmenting histological images. 
huangyuan's EWTFCNT 

f1: 1 f2: 0 f3: 0 f4: 0 
Empirical curvelet based Fully Convolutional Network for supervised texture image segmentation 
kuzelon3's LBP version 1.0 

f1: 0 f2: 0 f3: 0 f4: 0 
Local Binary Patterns MIROZ course project 
barusmar's wold version 1 

f1: 0 f2: 0 f3: 0 f4: 0 
wold decomposition School project 
lorenpe2's ThreePatch Code version 1 
f1: 0 f2: 0 f3: 0 f4: 0 
Wolf, L., Hassner, T., Taigman, Y. (2008) Descriptor based methods in the wild. In ECCV workshop on faces in reallife images: Detection, alignment, and recognition. Wolf, L., Hassner, T., Taigman, Y. (2008) Descriptor based methods in the wild. In ECCV workshop on faces in reallife images: Detection, alignment, and recognition. 

frzn's texNCUT 
f1: 0 f2: 0 f3: 1 f4: 0 
Textural image segmentation using Normalized Cut TexNCUT use from Texture features and a graph based image segmentation method(Ncut) for textural image segmentation. our algorithm employ superpixels to increase speed and efficiency. In TexNCUT the number of regions for the evaluated partitions was manually set to the number of regions in the ground truth partitions. 

py's CGCHi version 0.0.1 
f1: 0 f2: 0 f3: 0 f4: 0 
Combined Graph Cut based segmentation with histogram information on regions Segmentation is one the more challenging problems in image processing. All segmentation algorithms must answer the three main questions, coherent definitionmethod to encode coherent in mathematical notion and give the final solution for such system. In this work we use the combination of global and local coherent. Find the sufficient number of clusters do by using histograms and probability theory, on the next part we use the metric space strategies to model local intensity feature of input image. Some problems in this method are from two main sources, wrong number of cluster estimation and the other one is the modeling method failures. Multiregion Image Segmentation by Parametric Kernel Graph Cuts Histogram clustering for unsupervised image segmentation 

Mori's Morfological Opening Filter version 1 
f1: 0 f2: 0 f3: 0 f4: 0 
Morfological Opening Filter Morphological opening on an image is defined as an erosion followed by a dilation. Opening can remove small bright spots (i.e. “salt”) and connect small dark cracks. (source: http://scikitimage.org/docs/dev/auto_examples/applications/plot_morphology.html) 

hakmart1's LevelSet version 2 
f1: 0 f2: 0 f3: 0 f4: 0 
LevelSet segmenter Project for ROZ. Implementation of segmenter based on levelset method. 

yuanj's FSEG version 1.0 

f1: 0 f2: 0 f3: 0 f4: 0 
FSEG The factorization based texture segmentation algorithm is applied. No human interaction or prior information is needed. 
palkoigo's S/USRM version 0.5 

f1: 0 f2: 0 f3: 1 f4: 0 
Statistical Region Merging  Supervised/Unsupervised version 
david0432's Cooperative MumShah version 1.1 
f1: 0 f2: 0 f3: 1 f4: 0 
Cooperative Region Merging Versions: weighted memory / simple memory 

lekhanhc's TestData version 1 
f1: 0 f2: 0 f3: 1 f4: 0 
Sum all image channels and the run gaussian blur Sum all image channels and the run gaussian blur 

tomas.duda's MIROZ version 0.1 
f1: 0 f2: 0 f3: 0 f4: 0 
Rozpoznávání  test Test runs. 

josuegalindo's Quad version 1.0 
f1: 1 f2: 0 f3: 1 f4: 0 
Quad texture Segments 4 textures 

zitnyjak's calderero version KL un/weighted 

f1: 0 f2: 0 f3: 0 f4: 0 
Region Merging Techniques Using Information Theory Statistical Measures Segmentation (KL un/weighted) Segmentation algorithm based on paper "Region Merging Techniques Using Information Theory Statistical Measures" by Calderero and Marques  area un/weighted with KullbackLeibler merging criterion. Binary is 64bit. 
ebasaeed's learnFeaturesRS version 1 

f1: 1 f2: 0 f3: 1 f4: 0 
Automatic Feature Learning for SpatioSpectral Image Classification With Sparse SVM 
magdafried's CBP version 0.0.1 

f1: 0 f2: 0 f3: 0 f4: 0 
Centralized Binary Patterns Centralized Binary Patterns Embedded with Image Euclidean Distance for Facial Expression Recognition Published in: Natural Computation, 2008. ICNC '08, page(s): 115  119 
felipecalderero's GSRM MARKOV unsup. version BHAT/KL areaweighted/unweighted 

f1: 0 f2: 0 f3: 0 f4: 0 
General statistical region merging MARKOV  unsupervised  10 bins 
felipecalderero's GSRM MARKOV sup. version BHAT/KL areaweighted/unweighted 

f1: 0 f2: 0 f3: 1 f4: 0 
General statistical region merging MARKOV  supervised  10 bins 
ondrasim's FIT_ROZ_15 version v_1.0.0 

f1: 0 f2: 0 f3: 0 f4: 0 
FIT_ROZ_15 Local difference 
haurvojt's WLD version 1.10 
f1: 0 f2: 0 f3: 0 f4: 0 
Weber Local Descriptor with UHoG The algorithm combines Weber excitation with unsigned Histogram of Gradients. 1.0:plain with detection window 9x9 1.1:plain with detection window 7x7 1.2:plain with detection window 5x5 1.3:histograms of WLD collected on every color plane instead of only the one with biggest histogram 1.4: added normalized histogram of color in the detection window 1.6: changed color to HSV space 1.7: changed back to RGB, added normalized location of pixel to feature vector 1.8: removed location, added pixel color value (with normalization) 1.10: smaller color detection window 

skluzada's ROZ_HW01 version 1 

f1: 0 f2: 0 f3: 1 f4: 0 
ROZ_HW01 test 
labanjak's Affinity Propagation version 1.1.0 

f1: 0 f2: 0 f3: 0 f4: 0 
Clustering by passing messages between data points 
babicpe1's Surf 

f1: 0 f2: 0 f3: 0 f4: 0 
Surf SURF alg based on http://www.vision.ee.ethz.ch/~surf/eccv06.pdf 
hajkokla's Haralick 
f1: 0 f2: 0 f3: 0 f4: 0 
Haralick textural features [FIT2016] Monospectral pixelwise features 

dlapavoj's ROZ_LBP 

f1: 0 f2: 0 f3: 0 f4: 0 
Local binary patterns by Vojtech Dlapal 
kamenluk's kamenluk test version 1 

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testt 
hejlfran's CTEX version 1.0 
f1: 0 f2: 0 f3: 0 f4: 0 
An Adaptive Unsupervised Segmentation Algorithm Based on ColorTexture Coherence 

stanej14's Textons 
f1: 1 f2: 0 f3: 0 f4: 0 
A Statistical Approach to Texture Classification from Single Images 

kubeljit's Run len matrix version 2.0 

f1: 0 f2: 0 f3: 0 f4: 0 
Run len matrix Přidány všechny features popsané v článku  Galloway, Chu a Dasarathy&Holde. 
malyja's scale_aap_segm version 1.0 
f1: 0 f2: 0 f3: 0 f4: 0 
The Scale of a Texture and its Application to Segmentation 

tauchkri's LDP version 1.0 
f1: 0 f2: 0 f3: 0 f4: 0 
Local Derivative Pattern 

malicto1's Gabor features 
f1: 0 f2: 0 f3: 0 f4: 0 
Gabor features Test  vyzkouseni nahrani vysledku s puvodni metodou gaussian blur bez jakekoliv upravy. 

daicav's SegTexCol version 1 

f1: 0 f2: 0 f3: 0 f4: 0 
Segmentation using texture and colour information 
connetwork12's conn 
f1: 1 f2: 0 f3: 0 f4: 0 
conn Versions: gl/col  noblur/blur3/blur6 

martinkersner's Genetic Algorithm version 1.0. 
f1: 0 f2: 0 f3: 0 f4: 0 
Genetic Algorithm Multithresholding 

sefcija4's SEG 0.1 version 0.2 

f1: 0 f2: 0 f3: 1 f4: 0 
SEG 0.1 
zidcenek's Segmenter version 0.5 

f1: 0 f2: 0 f3: 1 f4: 0 
zidcenek's_segmenter 
siddharth's My algo1 version 0.1 

f1: 0 f2: 0 f3: 0 f4: 0 
My algo1 
horkyja6's FITsegmenter version 1.3 v11x 

f1: 0 f2: 0 f3: 0 f4: 0 
FITsegmenter 
novotm@fit.cvut's Gabor features 

f1: 0 f2: 0 f3: 0 f4: 0 
Gabor features 
alexandliutao@gmail.com's == 
f1: 0 f2: 0 f3: 0 f4: 0 
FSEG_nocolor / FSEG_onlycolor sparse+unsupervised / filter+sparse / filter+sparse+process atom30t23 / atom20t14 / atom20t6 my_unsupervised / multiscale 

xiaofang's celine.chinoise 
f1: 0 f2: 0 f3: 1 f4: 0 
sas_gmm(color+tensor), sas_gmm(color) [c=7] weighted_color_patch, gmm_sift [c=7] sas, gmm_lrr, sas_gmm_withoutSparseCoding SR_multifeat [all] 

capekma9's Segmenter 
f1: 0 f2: 0 f3: 1 f4: 0 
Segmenter FIT NIROZ 

hotlimyk's test version 1.0 

f1: 0 f2: 0 f3: 0 f4: 0 
test 
wallejak's Gravitational model version 1.3 
f1: 0 f2: 0 f3: 0 f4: 0 
A simplified gravitational model to analyze texture roughness 

icpr2014_test's icpr2014_alg 
f1: 0 f2: 0 f3: 0 f4: 0 
** auxiliary  for uploading icpr2014 contest results ** 

test's test 
f1: 0 f2: 0 f3: 1 f4: 0 
** auxiliary  for uploading miscellaneous results ** 

juzlomar's ELTFS 
f1: 0 f2: 0 f3: 0 f4: 0 
Enhanced Local Texture Feature Sets 

polakluk's MIROZ sem 
f1: 0 f2: 0 f3: 1 f4: 0 
MIROZ sem 

th's == 
f1: 0 f2: 0 f3: 0 f4: 0 
texture2015 / multi2015 / semi 

MikeDoni's ICG_Segmenter version 1.0 
f1: 0 f2: 0 f3: 0 f4: 0 
ICG_Segmenter 

rumanjak's CBP 
f1: 0 f2: 0 f3: 0 f4: 0 
Centralised Binary Pattern 

palicand's voting max version 0.1 
f1: 0 f2: 0 f3: 1 f4: 0 
Voting Maximization 

alexama1's ROZ test version 0.0.1 
f1: 1 f2: 1 f3: 1 f4: 1 
ROZ test 

balikvo1's basic version 0.1 
f1: 0 f2: 0 f3: 1 f4: 0 
basic 

liutoole's Laws Filter Masks version 1.1 

f1: 0 f2: 0 f3: 0 f4: 0 
Laws Filter Masks 
koppmaty's CONVOLUTION version 2.17 

f1: 0 f2: 0 f3: 0 f4: 0 
CONVOLUTION 
skluzada's SEM  Dominant neighborhood structure 
f1: 0 f2: 0 f3: 1 f4: 0 
SEM  Dominant neighborhood structure 

svehlja5's Histograms of Oriented Gradients 
f1: 0 f2: 0 f3: 0 f4: 0 
Histograms of Oriented Gradients 

prochm35's Dominant Neighborhood Structure version 12 
f1: 0 f2: 0 f3: 0 f4: 0 
Dominant Neighborhood Structure 

rohit.iiith's LBP based texture segmentation 
f1: 0 f2: 0 f3: 0 f4: 0 
LBP based texture segmentation 

kratolu3's Dominant Local Binary Patterns 
f1: 0 f2: 0 f3: 0 f4: 0 
Dominant Local Binary Patterns 

ebasaeed's WS version Paper (mscnn; boosting; mean, no Merging) v27 
f1: 1 f2: 1 f3: 0 f4: 0 
WS 

lingxiu's ICM version matlab 

f1: 1 f2: 0 f3: 0 f4: 0 
ICM 
rohit.iiith's Graph based Segmentation 
f1: 0 f2: 0 f3: 0 f4: 0 
Graph based Segmentation 

veselj38's Histogram ratio features version 0.1 
f1: 0 f2: 0 f3: 0 f4: 0 
Histogram ratio features 

polkennel's DTCWT_texton_SVM 
f1: 1 f2: 0 f3: 0 f4: 0 
DTCWT_texton_SVM 

feantury's KMeans version 1.0 

f1: 1 f2: 0 f3: 1 f4: 0 
KMeans 
ruhiravichandran's == version 1.1 

f1: 0 f2: 0 f3: 0 f4: 0 

guloleg's HOG version 1 

f1: 1 f2: 0 f3: 1 f4: 0 
HOG 
tothmatu's HASC 

f1: 0 f2: 0 f3: 0 f4: 0 
HASC 
nemecst4's segm_tut_101019 version 1 
f1: 0 f2: 0 f3: 0 f4: 0 
segm_tut_101019 

lana's tut2 version 5 

f1: 0 f2: 0 f3: 1 f4: 0 
tut2 
hotlimyk's tamura 

f1: 0 f2: 0 f3: 0 f4: 0 
tamura 
ADsc's 1 

f1: 1 f2: 1 f3: 0 f4: 0 
1 
pecenja1's segemnter_test version 1.0 
f1: 0 f2: 0 f3: 1 f4: 0 
segemnter_test 

pecenja1's hog_segmenter version 1.0 
f1: 0 f2: 0 f3: 1 f4: 0 
hog_segmenter 

pecenja1's hog_segmenter version 2.0 
f1: 0 f2: 0 f3: 1 f4: 0 
hog_segmenter 

pecenja1's hog_segmenter version 3.0 
f1: 0 f2: 0 f3: 1 f4: 0 
hog_segmenter 

bilikdav's ROZbilikdav version 1 
f1: 1 f2: 0 f3: 1 f4: 0 
ROZbilikdav 

vanclmil's helloworld 
f1: 0 f2: 0 f3: 0 f4: 0 
helloworld 

strejivo's segmenter1 version 1.0 
f1: 0 f2: 0 f3: 0 f4: 0 
segmenter1 

xaos's LBP + EM 
f1: 0 f2: 0 f3: 0 f4: 0 
LBP + EM 

huangyuan's unet version psp21ewt 
f1: 1 f2: 0 f3: 0 f4: 0 
unet 

1354884112@qq.com's ltsparse 
f1: 0 f2: 0 f3: 0 f4: 0 
ltsparse 

malecada's RGB mean version 1.0 
f1: 0 f2: 0 f3: 1 f4: 0 
RGB mean 

zdansfil's Zakladni 
f1: 0 f2: 0 f3: 0 f4: 0 
Zakladni 

xaos's AR2D+EM 
f1: 0 f2: 0 f3: 0 f4: 0 
AR2D+EM 

mahelpet's noname 
f1: 1 f2: 0 f3: 0 f4: 0 
noname 

dteney's test 
f1: 0 f2: 0 f3: 1 f4: 0 
test 

yuanj's RS 
f1: 0 f2: 0 f3: 0 f4: 1 
RS 

slavojir's Wold 
f1: 0 f2: 0 f3: 0 f4: 0 
Wold 

hejnapet's SIFT version 14 
f1: 0 f2: 0 f3: 0 f4: 0 
SIFT 

richtrad's 3DFT version 0.1 
f1: 0 f2: 0 f3: 0 f4: 0 
3DFT 

pirojan's MIROZ 
f1: 0 f2: 0 f3: 0 f4: 0 
MIROZ 

macaond3's Roz 
f1: 0 f2: 0 f3: 0 f4: 0 
Roz 

malekva1's alg1 
f1: 0 f2: 0 f3: 0 f4: 0 
alg1 

cernyon3's ALG 
f1: 0 f2: 0 f3: 0 f4: 0 
ALG 

brokejan's Colors version 1 
f1: 1 f2: 0 f3: 0 f4: 0 
Colors 

dressmar's tmp version 1 
f1: 0 f2: 0 f3: 0 f4: 0 
tmp 

pecenja1's hog 
f1: 0 f2: 0 f3: 1 f4: 0 
hog 

lenoctom's DLBP 
f1: 0 f2: 0 f3: 1 f4: 0 
DLBP 

eldeeqq's Test version 0.1 
f1: 1 f2: 0 f3: 0 f4: 0 
Test 
